Light probes broken in Beta 4

I’m using Stationary Lighting, Shadowmask mode.


Why are they broken? They look ok to me judging from the screenshots?

Not really, they are VERY bright, even on dark places. I have already tried Clearing the Baked Data and the GI Cache.





Hi Gistix,
could you please supply us with a bug report and a minimal reproduction case? And please reply with the case # if you do.

I have just sent a bug report, I’ll post the case number as soon as I receive it.

What have I done in the bug report project?

  • I created a “Night” skybox using the procedural skybox shader, then assigned it in the lighting tab
  • I’ve then set the Directional Light mode to Static, Stationary Light Mode to ShadowMask (but I’m not using Stationary lights) and unchecked Realtime Global Illumination
  • Then I set Lightmap Resolution to 10, imported my mesh and configured Scale Factor and marked Generate Lightmap UV’s
  • Dragged my mesh to the scene and marked it as static, created a Light Probe Group and an Area Light, then I Generated Lighting

Edit: Case number is #875096

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