Light Probes Light Layer

I’m loading a scene additively that brings new light probes to the scene.

The problem is that I want those light probes to only interact with objects from that second scene.

All objects from scene 1 are rendered in a separate layer and renderingMask that objects from scene 2.
But when I load scene 2 and Tetrahedrize, all my objects get affected by light probes.

Is it planned to have light layer setting for the light probes?

Light layers for ambient probe and multiple ambient probes would also be a plus.