I’m loading a scene additively that brings new light probes to the scene.
The problem is that I want those light probes to only interact with objects from that second scene.
All objects from scene 1 are rendered in a separate layer and renderingMask that objects from scene 2.
But when I load scene 2 and Tetrahedrize, all my objects get affected by light probes.
Is it planned to have light layer setting for the light probes?