Light Probes working on PC build but not on IOS or Android

Hello,

I’ve been trying to trouble shoot a problem we are experiencing with light probes. I’m able to get the light probes working correctly on our PC build but when I run the game on IOS or Android they don’t appear to be working. I’ve looked all over the forums but unfortunately there doesn’t seem to be a lot of information out there as they are relatively new to Unity.

I’m wondering if anyone else has experienced this, I feel like there is a setting somewhere that I’m missing but am just not sure where it is :face_with_spiral_eyes:

Thanks in advance,
Keswick

Hi,

They should just work straight out of the box in terms of setup etc, you should be using programmable shaders, so OpenGL ES 2.0 I believe but I don’t know a great deal about that.

Please consider submitting a bug report to us with your project if you think this is a bug.

Thanks,
Chris

Hi Chris,
Thanks for your reply.

As it turns out the problem was related to loading the scene containing the light probes additively. We were able to fix this by capturing the data from our scene with light probes to our loading scene and then restoring it once the level scene is fully loaded.

Another post that helped us track down the problem.
http://forum.unity3d.com/threads/136853-Light-Probes-and-additive-scene-loading

Cheers,
Keswick