Light Probes

Is it possible to use Light Probes programmatically to measure the light level at a point in the scene? I’m working on a game with a light/darkness mechanic and it would be nice to be able to use the built-in light probes rather than build my own ray-casting system.

I know there is the LightProbes.GetInterpolatedLightProbe() method, but I don’t know how to interpret the coefficients that are return, or whether this even contains the information I want.

This thread might be helpful: