Hello, im new and i want apologize for my english. So my problem is simple i have “Lamps” with light but the light just “shaking” or something like that i have gif about my problem. So can you help me ? :c thx
Are you using occlusion culling? What version of Unity are you using? Are you using Deferred or forward?
Hi, i using version 5. “Unity 5”. And “Deferred or forward?” i use first person character from import unity 5. And last, i dont know what is “occlusion culling”. i will google it, and if this not fix my problem i tell you. thx for response.
yes i have occlusion culling
Go to Edit->Project Settings->Player.
What is the Rendering Path set to?
rendering path is forward. It is bad?
wow. i set render path to deferried and the light stop shaking, thx. or o need other render path? there is like 4 render path so.
Read the docs on the the various rendering paths and their tradeoffs: Unity - Manual: Rendering paths in the Built-in Render Pipeline
Forward rendering limits the number of point lights that are applied to each material (also depends on your quality settings). Deferred rendering allows way more point lights but has other tradeoffs like the number of layers you can use in camera culling and having no support for antialiasing.
By default, in forward mode, the pixel light count is 1, so the game can only handle one light illuminating an object. The light is not shaking, but the game is trying to choose the most important light.
You can leave in forward and increase the pixel light count. This results in decreased performance.
Usually Deferred is the way to go if you have many lights in the scene.
thx. i will read
can i lock this or ?![]()