Light Scene and Dark Scene

Hello everyone. I am building a level which as an outside part (which is lit) and an inside part (a dungeon which is not lit). The scene as a Global volume with a Visual Environment of Type Physically Based Sky. Now for the outside scene i have created a Local Volume and i added a few overrides. Now the question is: how do I make the dungeon completely dark? Any suggestion? Thanks in advance


You could make the interior exposure very low using volumes, that way whenever someone’s inside the interior, it’s very dark.

The only issue is, if you can see the exterior in your game from the inside of the interior, and vice versa, it would look a bit weird and there will be a big transition.

Maybe another idea is to make a roof/cover up your dungeon and use lightmaps and reflection probes, that way much of the ambient light and sun light won’t get inside your dungeon and it’ll be pretty dark without messing forcing the exposure.