light shafts in unity 3

hello
any one tryed the light shafts ?
i can’t get them to work > thank you

are they working or not ?

wow i guess no one tryed …

Maybe not related but I get errors from the lightshaft shader when I launch unity3 b4.

yea i got them too
anyone else ?>

Some post effects seem to not be working at the moment. I assume this will be fixed in either the next beta or final release.

some of them are also pro only so should you have bought an iphone upgrade and gotten access to u3 that way, keep that in mind.

nah im pro :smile:
i guess they are still not working .

If you have any issues with the new image effects then please submit a bug report and post the case number here. We haven’t received any bugs about them yet, but that might be because no one is trying them out. So we need the feedback in order to get them fixed for the final release. When they do work they look pretty cool :wink:

Thanks.

Glow is broken for me:

http://intra.unity3d.com/fogbugz/default.asp?367598_d766rt41

Also, Volumetric lighting doesn’t throw an error here, but doesn’t seem to do anything either. Could you post a demo package along w/ a screenshot of what it’s supposed to look like so we can see if it’s doing the same thing on our systems?

you can see it in many new games sometimes they call it god rays
http://blogs.unity3d.com/page/3/
now my concern is can it be from any light type or only directional

Case 367660

After uninstalling/reinstalling Unity 3b4 some of the image effects I was having problems with seem to be working. I haven’t tested all of them yet, but so far so good.

For the volumetric lights, you attach it to the light source, but make sure that your camera is tagged as Main Camera as it attaches another script to the main camera. It looks like you can use it with any light type.

They are working fine. But if they are not, try faking them, with a plane and a white texture, which fades in the edges…

This thread was from before Unity 3 was even released publicly. Now the current version is 4. There was no need to bump this thread.

I made a system that does not use any of the pro requirements, so it is fully unity and mobile compatible.

http://forum.unity3d.com/threads/214905-Light-shaft-system