Light shining/bleeding in between objects

Light from a point light is bleeding through the wall into another room, there are no gaps between the objects and the problem still occurs if I make the objects intersect. I also tried merging the verticies in blender but the result was still the same. I’m guessing it has to do with the fact that no shadows are being cast so light isn’t blocked/obscured, but I dont want any shadows in my game. There must be some kind of workaround, right?

I’m not an expert on the Unity Lighting system, but I don’t think there is a solution.

Turning on shadows would fix this. You can then bake the lighting then turn it off.