system
October 13, 2011, 3:12pm
1
I am having a bit of difficulties with the switch light sensor(although it’s more of a button sensor).I’ve made this simple code and it doesn’t work.
var switchLight : Transform;
function Update () {
if(Input.GetKey("q"))
{
switchLight.enabled = true;
}
else if(Input.GetKey("t"))
{
switchLight.enabled = false;
}
It gets an error : Field “UnityEngine.Transform.enabled” not found.
Hasn’t it been declared as a boolean? Is that the mistake?
3 Answers
3
You can’t enable or disable the transform. If it’s a point light or another kind of light you should do :
var light : Transform;
light.intensity =0; // set the intensity to 0 , which will give no light.
Or if it’s just a value that you wan’t to make false or true, yes you should use boolean.
var light : boolean = false;
very simple fix
var switchLight : GameObject;
OR
var switchLight : Light;
because u want to change the value of a GameObject’s component not the transform component(transform is only for changing position, rotation or scale), and to make only one button
function Update()
{
if (Input.GetKeyDown(KeyCode.F))
{
light.enabled = !light.enabled;
}
}