How can I make a light (that will function as a flashlight) that still lights a region without anything to reflect off? Most of the time in my game the player is walking down an empty trail, so of course if they look forward there are no walls for the light to reflect off resulting in no illumination. Is there any way to change this so that there is always some illumination?
You’re looking for “volumetric lighting”, which simulates a volume of light as might be reflected off dust particles in the atmosphere . There’s plenty of examples available: volumetric light unity - Google Search