Light?

Is there a big difference between using an actual light (without shadows) and baking light in? I just want to know if it’s worth the trouble. Also how would I go about baking the light in for like Blender? Thanks.

actual lights will always have dynamic calculation impact, be it a light one (vertex - either specified as such or no ogl es 2.0 targeting) or a heavier one.

baking goes through much lighter but on the other end can restrict batching if not done right