When baking lightmaps for an imported .glb they won’t get displayed:
As it is a .glb imported by the UnityGLTF Package the shader for the object is a UnityGLTF/PBRGraph Shader.
Under “Advanced Settings” one can see that Global Illumination is enabled (way down the image):
If i switch to URP/Lit Shader the Lightmap will be displayed:
Now the funky part: If i switch to the UnityGLTF/PBRGraph Shader the lightmap is displayed:
So yeah. I wonder what’s going on here and why the lightmap is not shown in the first place. Any experiences?



