I’m currently writing a tool that lets users create nice light transitions without a singe line of code.
Featues:
What I already added is :
Color transition (Smooth/Hard)
-Transition speed
-Random Colors
-Colors from a list (Ordered/Random order)
Range transition
-Min value
-Max value
-Speed
-Default Range
Intensity transition
-Min value
-Max value
-Speed
-Default value
An object that can manipulate multiple lights at once(LightfiyGrabber)
Templates
-Templates that can be added to these objects.
-Templates can be easily edited.
-They contain all values that the LightfiyGrabber can assign to lights.
-Not a single line of code is needed.
-They can be shared with others.
Planned features
Additional light effects
-Light chains: One light passes its values to the next and so on.
-Light transition with limited RGBA values.
-Limited lifetime of lights based on multiple values of a light.(For explosions etc).
-Completely randomized light changes, like from 5 intrnsity to 2 immeediately and so on.
-A better way for editing the lights.
(Right now the only way to see and save your light settings is to make changes in play mode, copy the light object that you’ve edited, exit playmode,then paste that object. That way is fast but I’m trying to add a better way when I’ve added more features and fixed some bugs if Unity release it.)
Planned improvement
-Deeper light customization, maybe even beyond Unity’s light system.
Known bugs
None for now.
But I don’t have any others to test it, so I don’t know what it behaves like on other machines. But there shouldn’t be problems so far.
Targeted price
I’d like to get 5$ for that piece of code.
I already put some time into it and I’m going to add more features etc. if people would buy that asset.
If Unity releases it, I’m going to listen to what people want to have and what is not good about that tool etc.
You can see a very short(Not complete yet) demo here
http://needforbleed.bplaced.net/Webbuild.html
That’s only some flickering that can be achieved with Lightify in a few seconds.
Unfortunately I can’t show all features without the editor, but at least that’s something to look at.
If that asset gets a release by Unity, tutorials and documentation will follow.
LightGrabber class to edit multiple objects
Templates
Class for the light customization
The logo