Two questions about lightmapping in Unity 3:
1) why does a light which has been used for baking lightmaps have no real time effect on the objects with baked textures anymore? Am I overlooking something?
2) do point lights in Unity 3 not cast real time soft nor hard shadows, or I'm forgetting something? They can cast shadows only for baking lightmaps?
3) If I want normal and diffuse maps to function together with the lightmaps, and interact with real time lights too, how should I proceed? Render lightmaps before I create the other maps or later? Does it make a difference? So far I haven't succeeded in making normal/parallax maps function with light maps. If I did the result was completely unexpected (in a bad way).