Lighting and Shadows and Normal Maps and...

Hello 2D Experimental Preview People!

I’m wondering if Tile Maps support lightning and shadows and potentially things like normal maps and emission maps etc…

I’ve played around with the latest preview and I can’t seem to recreate any such effects.

At most I’ve seen the sprite/defuse shader turn my tiles black.

Any information would be greatly appreciated!

Currently no support for lighting and shadows. It’s in the plans but nothing immediate.

1 Like

Thanks Johaness!

Interesting!