Hi All,
Been away from Unity for awhile so a bit rusty on things, I have a scene where when I “remove the baked lighting” from a scene the lighting looks the way I want, like this (or if I switch to real time lighting),
but, then when I bake the lights (all lights are set to BAKED), and I’m using the URP pipeline, it looks like below,
Here are my Light Settings, and the setting for the material used for the dark grey wall,
Thank you for any answers or suggestions,
Vanz


