The lighting baking for our project is working if we bake the lighting on parts of our scene. Yet, when we try to bake the scene as a single whole, the baking is crashing.
Is there a way to do the light baking piece-meal, or is there a way to keep the light baking from crashing on the full scene?
Same problem on Unty 5.
Lightmap bake (big scene but only one static object) freeze and crash.
I had the same issue, my work around was to bake individual objects via the “Lock Atlas” method. (This is if you are working on a Windows machine)
Also if the same scene with lots of assets (high poly) are baked on a Mac machine, it does not crash.
I don’t know of any better work around yet, the crashes are caused cause Unity runs out of memory during the bake.