Lighting becomes much darker between Scene Transitions

Hi

for a while I’ve had this problem in my game in my scenes where the lighting is perfectly fine when I am in that scene but if I use SceneManager.LoadScene and transition to any scene, it becomes much darker than it should be

I have tried many things

Generating the Lighting
Changing Directional Light to Realtime
Enabling Auto generate lighting

I’ve been reading forums but none of them are working

Most of them mention generate lighting, this does fix it, however it completely messes up the game’s lighting in general, by making random objects not affected by like and making the game too bright and I can’t make it darker, I’ll attach some Photos of what it does and such

and yes I have tried the game in the build and it still has the same issue

I’m not even sure what to do at this point, the lighting to my game is quite critical as its a horror game and I don’t know what else to do at this point

Edit: if you’re wondering, here’s how dark the scene becomes when I transition between Scenes

On the lightning settings, make sure you enable Auto Generate Lightning on. That will automaticly calculate lightnings on scene reload.

I had problem with bad/different lighting sometimes, in editor and in build. I have no lightmaps, only one directional light.

If I Unchecked Auto Generate, and pressed generate lighting, on each scene - the problem did go away and I have never needed to “fix” it again.

This was my issue: Why bad lighting if I play from another scene?