Hello, fellow Uniters.
I am working in a Impostor system, using surface shaders and instancing (standard pipeline). I am pleased with how everything works, but I have just noticed a strange behaviour in lighting:
See the Spotlight at the right? Over a determined angle, the lighting stops working (the spotlight at left is working as intended, for comparison).
This is a liability, because theres a lot of spots that are in that angle that don’t get rendered.
I am using standard lighting model on surface. What is causing this behaviour? It is a bug? A matter of light limit? Seems strange to me that the angle is conditioning this issue.