Lighting Bevel of surface shader not working in builds

Hi guys!

We are suddenly starting to experience some visual problems with TextMeshPro when we create console and PC builds. The font renders fine and the ‘outline’ works, but the lighting bevel doesn’t appear. It’s not the end of the world, but would love to know if something has changed recently? Works as expected in the editor. We are using 2018.4.2f1.

This is how it appears in a build

This is how is should be (works in editor)

The Surface Shader properties

Thanks guys!

Lewis

Did you ever figure out this issue?

This could be related to the variants of that shader not being included in the build. To test this, make sure you have a text object in the scene using those material features.

If the text renders correctly with the included material in the scene, then the behavior would be due to the missing shader variant. If it doesn’t render correctly, then it would be some other issue that we would need to further investigate/