Hi guys!
We are suddenly starting to experience some visual problems with TextMeshPro when we create console and PC builds. The font renders fine and the ‘outline’ works, but the lighting bevel doesn’t appear. It’s not the end of the world, but would love to know if something has changed recently? Works as expected in the editor. We are using 2018.4.2f1.
This is how it appears in a build
This is how is should be (works in editor)
The Surface Shader properties
Thanks guys!
Lewis