Lighting Box 2 Next-Gen Lighting Solution

Hi All

**Lighting Box 2 Update **is ready now
for Unity 2022.3 or newer

Also is available on the Lighting Tools 2022

Buy from Asset Store


Now you can upgrade from Lighting Box 2 to the HDRP Lighting Box 2 for only 10$ (was 20$)

5$ upgrade to the URP Lighting Box 2
5$ upgrade to the Mobile Lighting Box
40$ upgrade to the Lighting Tools 2021

Only Built In pipeline

** See HDRP Lighting Box 2 **

See URP Lighting Box 2

Create realistic lighting with just few clicks

All in one lighting window with zero experience require

Features:

  • Easy to use for artists
  • Solves lighting issues automatically
  • Apply lighting settings automatically to Camera and lights
  • Integrated with True Volumetric Lights (Link)
  • One if the best image effects setup for Post Processing Stack
  • Different video tutorials
  • Compatible with all scene lightings(Desert,jungle,night tested)
    - Volumetric Fog
    - Fixed lots of bugs
    - Added more features and videos
    - Destruction sample
    - In-Game settings menu similar to AAA games
    Lighting Box 2:
  • Post processing stack 2 support + in game settings menu
  • Redesigned workflow
  • better SSR and DOF effect’s settings
  • New color grading options
  • Compatible for both indoor and outdoor scenes
  • New design
  • Faster workflow
  • Cleaner workflow
  • More voice tutorials
  • A lot of sample projects and files
  • More optimized
  • In-Game settings menu
    Free models for v 1 x+:
    Rocks, 3d grass, speedtree standard assets tree models, sample house

Youtube channel




12 Likes

I dont see an area to download?

Wait a few minutes

ok

Added

does it work on interior scenes as well?

My goal was outdoor
I will test it for interior. But maybe its needs few customizations for interior
I will make another one for my Interior Lighting Kit that’s focused on interior settings
Initial test with realtime GI
6393442--712858--photo_2017-06-09_22-29-13.jpg

That’s great…looking forward for it

great man!!! another upgrade ^^

https://github.com/AlexanderVorobyov/simple-light-probe-placer

2 Likes

New settings with blue highlights (UE4 way)
Use new settings file (LightingBox_Blue_Halo) and drag BlueDirt texture into Dirt slot of the Bloom effect


4 Likes

Added different post effect setups

2 Likes

A few new screenshots from improved Post Effects setup:

1 Like

UFPS


Looks cool…Thanks bro for making it free

1 Like

Don’t forget:

  1. Your rendering path must be Deferred (edit->project->graphics)

  2. Color space should be Linear (player settings)

  3. Graphic API should be DX11 for HDR and DX9 for non HDR (Player Settings)

  4. DX11 only for volumetric Lighting (Player Settings )

5.Allow HDR should be on in camera component (Inspector)

  1. Allow MSAA should be disabled in the Camera component (Inspector)

  2. Shadows should be activated in quality settings (edit->project-> quality)

Specially when you have imported a new complete project(for example UFPS) you must re setup this 7 steps again for your project

4 Likes

3 Likes

Great work! Your sample scenes are beautiful!