Lighting Box 2 Next-Gen Lighting Solution

Hay guys i want share this with you, our game Ghost fighter. lighting works with lighting box 2.7 looks amazing. thanks to aliyeredon2 for making so Assam an asset.

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indeed. awesome!

Made by Lighting Box 2.7.1 and Tree Creator Trees (with maximums performance) :



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Hiya

Is there any way to set up the effects on multiple cameras again?

I have scopes and view models with cameras that are independent of my main first person camera.

Thanks :slight_smile:

Assign Each camera and press Refresh key
Then assign new camera and press refresh button

I wonder if you can come up with a post processing profile that can look like what they have in the book of the dead?

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Thanks for the reply :slight_smile:

That does not seem to keep the changes

When I swap to my third person (secondary) camera I get no effects still

1.Ambient Light color (gray color)
2. GI
3. Scanned textures and assets (models,pbr)
4. work on Gamma or Saturation and contrast values
5. 4K resolution

Models and textures are most important part

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terrain deform demo doesn’t work in 2.7

Watch the video in youtube channel

Any tutorial for uFPS (or any double camera) integration? Saw your Battlefield UFPS video from a while back, looking for something like that.

No
I don’t have any experience on UFPS
Search about how to use image effects with UFPS on its own forums

GL

Asked dev a few times about that and it does not seem to work anymore

Your best bet is getting an older version of LB that has multiple cam support or just learn to use Unity’s PP stack effectively enough to suit your needs

In the Lighting Box 2 settings I have the Sun “Enabled” option disabled.

Whenever a GameObject is created or destroyed Lighting Box will change the"Sun Light" object to the specified color. How is that possible if it is not enabled. Furthermore, if I go into the Lighting Profile and toggle “Sun State” and/or “Sun_Enabled” it will still modify the “Sun Light” object.

This causes a flickering effect as Lighting Box sets it’s color- then other present assets (in this case Unistorm) will set the “Sun Light” object to something else.

Hi

It seems is a bug

Create a new Directional Light into your Scene and disable it
Drag this new dir light into Sun slot from Lighting Box

Seems to work with that or none. Not sure why, but thanks…

Hi!

My problem is the same … have you got a solution?

@aliyeredon2 I was wondering if you had seen Aura, it will be released on 02/12/2018

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