Hay guys i want share this with you, our game Ghost fighter. lighting works with lighting box 2.7 looks amazing. thanks to aliyeredon2 for making so Assam an asset.
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Made by Lighting Box 2.7.1 and Tree Creator Trees (with maximums performance) :
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Hiya
Is there any way to set up the effects on multiple cameras again?
I have scopes and view models with cameras that are independent of my main first person camera.
Thanks
Assign Each camera and press Refresh key
Then assign new camera and press refresh button
I wonder if you can come up with a post processing profile that can look like what they have in the book of the dead?
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Thanks for the reply
That does not seem to keep the changes
When I swap to my third person (secondary) camera I get no effects still
1.Ambient Light color (gray color)
2. GI
3. Scanned textures and assets (models,pbr)
4. work on Gamma or Saturation and contrast values
5. 4K resolution
Models and textures are most important part
2 Likes
terrain deform demo doesn’t work in 2.7
Watch the video in youtube channel
mrPRAZ
February 2, 2018, 5:01pm
2213
Any tutorial for uFPS (or any double camera) integration? Saw your Battlefield UFPS video from a while back, looking for something like that.
No
I don’t have any experience on UFPS
Search about how to use image effects with UFPS on its own forums
GL
Asked dev a few times about that and it does not seem to work anymore
Your best bet is getting an older version of LB that has multiple cam support or just learn to use Unity’s PP stack effectively enough to suit your needs
In the Lighting Box 2 settings I have the Sun “Enabled” option disabled.
Whenever a GameObject is created or destroyed Lighting Box will change the"Sun Light" object to the specified color. How is that possible if it is not enabled. Furthermore, if I go into the Lighting Profile and toggle “Sun State” and/or “Sun_Enabled” it will still modify the “Sun Light” object.
This causes a flickering effect as Lighting Box sets it’s color- then other present assets (in this case Unistorm) will set the “Sun Light” object to something else.
MrIconic:
In the Lighting Box 2 settings I have the Sun “Enabled” option disabled.
Whenever a GameObject is created or destroyed Lighting Box will change the"Sun Light" object to the specified color. How is that possible if it is not enabled. Furthermore, if I go into the Lighting Profile and toggle “Sun State” and/or “Sun_Enabled” it will still modify the “Sun Light” object.
This causes a flickering effect as Lighting Box sets it’s color- then other present assets (in this case Unistorm) will set the “Sun Light” object to something else.
Hi
It seems is a bug
Create a new Directional Light into your Scene and disable it
Drag this new dir light into Sun slot from Lighting Box
Seems to work with that or none. Not sure why, but thanks…
bence02
February 8, 2018, 2:24pm
2219
DariusRusu:
Hey man,
i like your package, but i got a problem with it, i imported SUIMONO - WATER SYSTEM 2 and i got this error, i don t understand what is the problem, i turned off all the effects and still didn t worked.
NullReferenceException: Object reference not set to an instance of an object
UnityEngine.Rendering.PostProcessing.ScalableAO.DoLazyInitialization (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) (at Assets/LightingBox2/PostProcessing2-Beta5/Runtime/Effects/ScalableAO.cs:45)
UnityEngine.Rendering.PostProcessing.ScalableAO.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, UnityEngine.Rendering.CommandBuffer cmd, Int32 occlusionSource) (at Assets/LightingBox2/PostProcessing2-Beta5/Runtime/Effects/ScalableAO.cs:73)
UnityEngine.Rendering.PostProcessing.ScalableAO.RenderAfterOpaque (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) (at Assets/LightingBox2/PostProcessing2-Beta5/Runtime/Effects/ScalableAO.cs:136)
UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () (at Assets/LightingBox2/PostProcessing2-Beta5/Runtime/PostProcessLayer.cs:357)
UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () (at Assets/LightingBox2/PostProcessing2-Beta5/Runtime/PostProcessLayer.cs:292)
Can someone help me?
Hi!
My problem is the same … have you got a solution?
@aliyeredon2 I was wondering if you had seen Aura, it will be released on 02/12/2018
[image]
BEST ARTISTIC TOOL Award of the Unity Awards 2018
[2854097--351418--Dvh0RcXWoAAFuHL.jpg large.jpg]
Download Aura - Volumetric Lighting now on the Asset Store:
http://u3d.as/16gj
Download Aura - Volumetric Lighting now on GitHub:
https://github.com/raphael-ernaelsten/Aura
Stay tuned @raphernaelsten
Features :
Opaque/Transparent geometry support
Works out of hands
Particles illumination, fog and density
Works in Forward/Deferred
Works in LDR/HDR
Completely scalable…
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