I have been experiencing some weird behaviors with lighting in my scene lately, depending on the my zoom level (in editor), my objects get completely blown out from the lights, really bright:
NORMAL
BROKEN
I should mention that I’m using custom shaders, but i never had that problem before. What could I have broken in my shaders that would introduce this behavior? They’re nothing fancy, just some custom vertex lit shaders, and the only thing I can think of is maybe I’m not using #define UNITY_PASS_FORWARDBASE correctly, or something like this. I could be completely wrong of course
Any tips would be very welcomed, as I have no idea why it’s happening all of a sudden…
Thanks guys!
Stephane