Within the editor (Windows), I have the lighting I look for, using URP and without baking. Lights are all RT lights (type: Point or Directional) with no Shadow. When building to Android, the rendering is pretty close (figure 1), so nothing wrong here.
Besides, I build the same project to Android on a remote Linux server using the Unity command line and I get the rendering in figure 2.
I don’t know if this difference is due to the OS or to the console building. Any idea of how I could make the remote console build similar to what I get in the editor?
[Edit]: I also could not find any difference between the build logs about lighting stuff. Version is 2019.4.15f1