Lighting/brightness differences between build processes

Within the editor (Windows), I have the lighting I look for, using URP and without baking. Lights are all RT lights (type: Point or Directional) with no Shadow. When building to Android, the rendering is pretty close (figure 1), so nothing wrong here.

Besides, I build the same project to Android on a remote Linux server using the Unity command line and I get the rendering in figure 2.

I don’t know if this difference is due to the OS or to the console building. Any idea of how I could make the remote console build similar to what I get in the editor?

[Edit]: I also could not find any difference between the build logs about lighting stuff. Version is 2019.4.15f1

figure 1:

figure 2:

Here is a similar post Lights in build looks different from editor - Questions & Answers - Unity Discussions and it says that most likely it is because of the Quality Settings, change them so that the editor and build platform has the same quality settings and see if there are still differences.