Lighting Broke after Unity Crash

Hey everyone,

I literally just finished my first mobile game that I’ve been working on for 3 months and as I was building the last test build to check if everything works, Unity crashed. No big deal, right? I open op unity and notice all the shadows are not there and unity throws several errors for each of the meshes. And I’ve been trying to fix this for 2 hours now. Baking the lighting just gives me errors and then gets stuck at “5/11 Clustering…” (bottom right), and I’ve played around with all the settings. Nothing seems to be working. I was so close to release and then this… Here are all my lighting settings and the errors: and the last image is here since Unity doesn’t allow more than 1 mb: Screen Shot 2018-03-07 at 17.58.42.png - Google Drive

I’d really appreciate any help! Thanks in advance!

No one every replies on here :confused: