I am still new to game development in general so easy with the complicated stuff :D.
When I tried to reload the same level again using SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
everything works and the scene is loaded again fully functional, however the lighting becomes a bit dimmer and so everything becomes a bit uglier, what causes this?
The lighting is uglier because Global Illumination is off when loading a level in the Editor. When Playing it in a build it should be fine.
Hi, It may the bug on UnityEditor, see also
http://forum.unity3d.com/threads/baked-reflection-probes-lose-their-reflections-when-reload-scene-in-unity-5-2.357132/
You can fix it using the non-“Auto” lighting baking, here the steps on the below:
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Open “Lighting” panel on the menubar (Window → Lighting)
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Uncheck “Auto” below the “Other Setting” section
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Press “Build” to force build the lightmaps
