Lighting & Color Blending

If I bring massive 2D images in as my foreground, midground, bg as different layers, then add 3D objects between layers and what not.

How can I effectively blend the overall COLOR of all of the different layers to make everything look unified?

I will try my hardest from the start to make the artwork look cohesive with the other layers and elements but I was hoping that lighting techniques in UNITY could help blend the various layers.

you might want to download the unity standard asset pack and look through the image effects :slight_smile: it has a color effect of some sort (forgot what name it was)

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The term you’re looking for may be color grading (also called color correction). There’s a Unity blog article on it that points to some other resources as well.

Google LUT adjustments too. More image effect magic