Lighting crash Unity

I have a scene with 32 plots of 4096x4096.

I am trying to bake the lighting and there is no way. There comes a time when Unity closes and my computer even freezes.

This happens when it occupies all the memory.

The editor, just by opening it, already consumes 15 GB of RAM

Any suggestions please?

Thank you.

My PC
i7-4790
32GB RAM (DDR3)
1 TB SSD

Unity 2020.1.17f1

Try 1 plot of 4096x4096, see how much RAM it uses.

Then try 2x.

Then take the difference and multiply that by 32 to see if you could conceivably have enough RAM to do it.

I would imagine it should page to disk seamlessly, but perhaps there’s some reason it can’t.

1 Like

Thanks!!