Lighting data getting lost on build

Hi all, we are experiencing the same issue with both Progressive GPU and Bakery:

Once baked, the lighting in our scene looks great. Once we build for Android (Quest 2) or reload the scene, the lighting data gets lost and all our textures get scrambled or black. Does anyone know what’s going on? This is intermittent, we have a successful build maybe 1 out of 10 tries.

Anyone seen this issue?

Which Unity version are you on? Do you have auto generate enabled? Also, are you using Shader Graph materials or custom shaders by chance?

Turns out it was a Bakery issue. There were duplicate lightmap storage files that had somehow gotten created, and it was causing the lights to get lost.