Lighting difference between Game view and Editor


I just reimported my project, which i was developing on Mac into Windows 10… and im getting this strange difference in lighting between my game view and editor, im using Unity 2017.

I’ve switched my build target to windows standalone.

Everything is functional… just this clear difference in lighting. I’ve cleared my baked data, reflection probes ect… and rebuilt lighting… still the difference.

See attached screenshot and quality settings

Try changing “Allow HDR” on the camera. You’re probably experiencing the same thing as described here.

You might also find the solution that best suits you there.