Lighting differences from editor to webgl

I just started using Unity 2022 and the WebGL build looks very different from the editor. Is there any reason for this?
I’ve attached the photos below
The lighter photo is the editor which is what I want.
The darker photo is the WebGL version

The Quality setting is on Beautiful.

Why are these different and how to I get these to match?


WebGL is pretty much a low end renderer with limited functionality and performance. Specifically lighting is very limited, and likewise shaders and postprocessing effects. Question is, what did you do to light up the surface and which renderer (legacy, urp) are you using? Is it WebGL 1 or 2?

FYI: Unity - Manual: WebGL graphics

Legacy, 2,directional light, defaults on camera and light.

For WebGL I’d strongly recommend URP. It’s just that much faster.
As for lighting, does it get brighter in webgl when you increase light intensity? If so the simple solution would be to figure out how much brighter, and then apply that factor to lights when running in webgl via script.