Lighting differencies between desktop and android.

This happened only this time.

In my unity project player my scene looks like this:

When I start on my android application it looks like this:

There is only terrain, camera and directional light in scene.

The only value that I changed is light intensity.

Try replacing all ‘fixed’ words with ‘half’ in your shader, if that doesn’t work try replacing ‘half’ with ‘float’
if that doesn’t work it’s probably a problem with your graphics card not supporting something in your shader.