Lighting different in build vs editor

I’m using URP and I am wondering why my lightning looks different in the Editor vs my build. I like the look in editor better. It is darker and less washed out

This is how my scene looks in the build

And this is now it looks in the editor

My post processing volume looks like this

Navigate to the lighting window in unity, ensure that you have a lighting data asset created. If one doesnt exist for the scene, just hit ‘generate lighting’ at least once. If you dont want baked lighting, just cancel and clear so you have an empty lighting asset defined for the scene.

I was using 2022.1 and I downgraded my project to 2021.3.3f1 and I made a build and it looks like it is supposed to. So maybe it’s a bug with 2022.1 or maybe it was just the process of reimporting everything that fixed it. I’m not sure