Hi there,
I am wondering, my lighting in my game, when run via Unity is fine I have one directional light in a game where my player probably moves 40 units in one direction then loops back up to the top. The issue is when run it on my iPad, the lighting becomes very dim about halfway down.
Is there some difference in lighting in Unity then on a Device?
I think they should clamp the values at 2 when iOS or Android is selected as a platform. File a bug if you care to; I may someday, but if you know not to do it, it works fine.
This is still an issue.
From what I gathered having light intensity over 2 is the issue. My light intensity on one (the one and only ) light is 0.5. It is a directional light. But I do have plenty of Transparent, bumped, diffused shaders.