Lighting issue in scene - lights turn on/off when viewing in certain angles

In my scene I have this odd bug where if I look around the room at particular angles all the lights turn off. They turn back on once you move away from that particular angle (see video below). Anybody know why this is happening?

Thanks in advance.


If your using the 5.6 beta, it might have something to do with the Rendering Mode for the light (in the light’s object’s inspector). Set to “Important” to correct issue.

For anyone using the new URP pipeline, I switched my lights to baked, baked them, then switched them back to realtime and this seemed to fix this issue. On spot lights especially, it seemed like going past the midpoint would cull them completely, until baking.