Hello everyone !
I was starting a new project using Magicavoxel to create environments fast.
Here is the rendering in Magicavoxel :
As you can see, the light is pretty correct and on the right, the blue is shiny in the dark.
But when I export in .obj, these models in Unity, its totally different. I added by my own some lights but its not shinny and the blue is not shiny :
The principal issues i have encountered and i can’t find the solutions on the web are : Lights implemented by Magicavoxel are not exported in .obj ; Glass too
; in Magicavoxel, we can render some voxels “shiny” like the blue before and not working in Unity with .obj.
Im a student on Holiday and i will be proud to create entirely Something after many abandonned projects cause of the lack of knowledge.
I passed 2 days trying all the formats from Magicavoxel and Nothing worked.
Maybe i need to use Blender to modify the .obj ? Or maybe i missed Something in Unity in the settings or Something else but i would love to get nearly the same rendering from Magicavoxel in Unity.
Thank you so much for reading my poor post with many English mistakes.
I hope to be answered
Have a nice day !