hey
It might be me thats just a n00b trying to do a pros work, but for some reason I dont feel that I am in control when trying to add lights. When I add more than 3 point lights to a scene my normal maps start dissapearing at random lights (altho I have noticed that it has something to do with th z axis), and when I add about 5 point lights, I totally loose control of what lights have what intensety etc. This problem is pretty annoying, but it might just be me that dosent know how to use Unity and is incapable of managing lights. I have recordedd the intensety problem as this might explain what Im dooing wrong.
You’re using pixel lights, which you can only have a few of because of hardware restrictions. You can set the number of pixel lights used in the quality settings; you can enter any number but realistically (with current graphics cards) this will have to be 8 or fewer. If you want more lights, use vertex lights, or don’t use dynamic lights at all, but rather bake the lighting.
–Eric
What Eric5h5 said. Or you can flag the lights to be in “Force Pixel” mode.
The default mode is automatic, which means Unity will display N brightest lights (on a per object basis; N is set in quality settings) with pixel lighting, and the rest with vertex lighting.
Fantastic, thanks for the help guys I really appresiate it.
Is there any special vertex lights taht I dont know of, r is it just setting it to force vertex? as in force Pixel?
Again, a thousand thanks for the help.
Yes, if you force lights to be per-vertex lit, then they will be rendered in vertex lit mode.
This just stopped grey heirs growing from my head… thanks