Lighting Issues in WebGL

Unity Pro 5.3.4f1

My WebGL build has lighting issues (see attached images). The shadows will not show up and the spotlight renders the base object differently than seen in the Editor or a Standalone build.

67296-lighting-in-webgl-issue-05.jpg

The spotlight and lighting settings are attached as well.

Any ideas what I’m doing wrong?

Thanks!

OK, the shadows problem is sorted… the Quality Settings were not correct on the WebGL build. Now shadows are present.

But the spotlight is still showing up way too dark on the base. That screengrab above makes it look like there is no base, but it’s there… just very dark.

Thanks!