Hey!
I’m using maya and I made a lighting map and applied it to my model in unity using the lightmapped diffuse shader. My model it´s a builduing from the inside. Everything looks fine, but when i insert my characters, they are not illuminated (obviously) … If I add more light, then the lighting map becomes too bright, And if i low the intensity of the lights in maya, then i dont get the effect i wanted. So, what would you recomend me to do? Is there like an option that lights in unity only illuminate the characters and ignore the buidling, or what could be a good solution?
Thank you very much!!