Hi guys,
I’m having this issue that I’m tearing my hair out over.
I have a UI root scene with an NGUI menu that allows me to load other scenes (6 or 7 of them).
In each of the other scenes I have a number of image effects scripts attached to the camera (same in each scene), like so:
If I open up my project directly into the UI scene and hit play, and start to access my scenes, my scenes look very drab as though lighting hasn’t been loaded properly into the scene. The scenes look like this:
If I exit gameplay & go into the scene in question via the Editor, after a second or two the lighting bar in the bottom of the lighting window ‘loads’ and the scene displays correctly, like this:
Now if I go back into the UI scene, enter gameplay and enter this scene, the lighting displays correctly. So I can enter each scene individually and the lighting loads on a per scene basis.
However, when I access all of the scenes via gameplay, only the last scene that I entered in the Editor and allowed the lighting to load displays correctly.
It’s almost as though the lighting information needs to be saved somewhere, and it isn’t currently.
I have baked GI and precomputed GI turned off, and continuous baking on.
I have watched and read numerous Unity tutorials but I’m still no further ahead. I’m sure it’s a simple thing I’m overlooking.
Please help put me out of my misery!


