I have a scene defined as following:
- Two cubes, assigned a Mobile/Diffuse shader with texture.
- One directional light
Everything looks fine in unity, or compiled Mac standalone app.
But when I compile and run on my iPhone, there is no light at all. I cannot figure why, any help?
By the way, I’m using XCode 4.3.0, iOS 5.1, Unity3D 3.5.0f5 if it matters.
Scene settings:
Material settings:
Scene on iPhone: