Lighting on plane mesh

Hey so im new to Unity and I’ve added a 3D plane mesh into my scene. I then dragged the image I wanted onto the plane but in doing so, my plane is no longer affected by lighting. Before dragging the image (which changes the material on the mesh renderer to the auto-created image material), you could see the point light working, but not after. The original material was the Default-Material which worked with the point light. So I want lighting on my image, but I can’t change it back to the Default-Material because I won’t have my image then.

Please can someone help me out, thank you.

You’re cross-posting about 3D meshes and lighting on the 2D forum as well as the General Discussion forum which isn’t a support forum.

Please use the correct forums. I’ll move your post to the Graphics Forum.

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Create a new material, assign the image to it, assign the material to your plane, post a screenshot of the material settings if things still don’t work.

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Thanks for your help, I solved the problem by doing what you said but choosing legacy shaders / diffuse as the shader for the material.