I upgraded from 2020.2.3f1 to 2021.3.11f1 and the light in the scenes became more intense. In the video attached below, you can see that if I run the game mode from a scene that has no light and load the scene, the light is not as strong as it is when I enter the respective scene and run the game mode from there .
I also encountered this problem on the mac mini and I could not fix it.
I don’t understand why the scene is iluminated like that? I want to show the illuminated scene mode as in the sequence 0.13 - 0.20 from the vide
Hello! Please check out this post in the troubleshooting guide:
I discovered what the problem is, the materials have activated reflection. And why when I load the scene from another scene the reflections are not active even if it is activated on the material?
Your materials are picking up the ambient reflection probe. Please refer to my previous post for a more detailed explanation.
If you are using Forward Rendering, you can also uncheck Specular Reflections flag in the material properties. This will disable all reflections.
Thank you, I solved all the problems.
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