Hey all,
We have a strange problem that occurs when we export one of the trees from the Unity demo pack from 3DS Max 9 (see attached). We are using the same shaders in Unity as the tree that is included in the pack, but the tree we have altered in Max appears overlit or washed out. All the settings for both trees are very close in Unity. Are we missing something on the .fbx export? Any help would be appreciated.
Thanks,
Matt