Lighting question - Object overexposed

Hi,

I’m pretty new to Lighting in Unity and just watched everything I could find on the docs/youtube in order to get this fixed, but I failed.
I have a scene with 2 of my objects close to each other. One of them is overexposed and I just don’t get why.

What it should look like:

How it looks in weak light

How it looks in regular settings

My lighting settings (not baked)


Post Processing:

Change bloom effect’s parameters
or just disable the bloom effect from post processing volume