Lighting scene during time, RealTimeGI

I want to ask whether it is possible lighting scene during time …
I mean if the object becomes static during gameplay, will start lighting scene.
Thanks for reply

No, you can not do that in the current versions of unity by default. That is because it is a very computationally expensive task.

As TheDiamondPlay said, you can’t do that. What I did find though, is that you can bake multiple lightmaps and switch between them in game. I haven’t tested it myself.