Lighting scene during time, RealTimeGI

Hello I want to ask whether it is possible lighting scene during time … I mean if the object becomes static during gameplay, will start lighting scene. I want controlled building lighting scene in play mode, not only editor.

Thanks for reply

I assume you mean that you want to bake at runtime. If so, see this:

^It’s not practical. But you can try using realtime lighting to accomplish realtime results. (Also see here: Can I create lightmaps at runtime? - Questions & Answers - Unity Discussions)

Thanks for reply
Yes iam using real time lighting, BUT if i add an object to scene. Object dont casting realtime efect, because that need Precomputed Realtime GI, and it is set in the editor. I want use it during time.

I want adding object to scene during time and using real time efect. Not add object to scene in editor as first and precomputed realtime GI

Example
This is my scene

This is the object that i want to add to the scene while playing, looked like this when it added during gameplay (without Precomputed Realtime GI)

But i want but I want to look like this (with Precomputed Realtime GI).

i want precomputed realtime GI while playing

Ah yes I understand. In that case, the answer still applies–you cannot bake realtime GI at runtime. Refer to this post:

Now I haven’t tried this but it seems like baking for realtime GI might be just to bake your light sources. You can try making light probes and baking the objects you have in your scene, then when you need to instantiate, it will fall back to the light probes. Another solution, as stated in that post, is that you can bake prefabs and then instantiate the baked objects. There used to be a tool called LightMap Manager to help with baked prefabs but last time I checked the asset was removed.