Lighting wont behave as I want it to


I’m in the development of a game with some friends. Our game is a 2D top-down view but the lighting wont behave as we want it to.

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As you can see on the image our game is very dark (like we want it to be) and the only light source is a “Point Light” on top of the player (yellow square). Our walls are the red ones. We want the light to behave as in the picture shown below

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As you can see everything behind our wall is dark but our wall is still visable (we have no testure yet). We would like to be able to go up to a corner and not be able to see what is behind it before walk pass the corner.
We’ve been sitting 4 man 6 hours each and try making it work with no luck, I’m sure it’s something really simple.

I hope you understand it, if you don’t just ask questens here and I will answer them as fast as I can.

Thanks for any help in advance!

You can use layers ,add the walls to a layer and on the light change the cull mask so that the “wall” layer is off.

Try placing the light source to / slightly above the player. If the light is lower than the walls the walls may cast the shadows you want.