I am new to unity and when i add my lights on occasion they don’t work. is there a way to fix this or am i just doing something wrong.
You need to be a bit more specific by why you mean when you say a light “doesnt work”. Is it not lighting as you thought it would? Is it not adding any light to the scene at all? Which kind of lights are you adding that dont work? Its possible you are adding a point light that doesnt have a big enough radius to reach anything, or a directional light pointing the wrong way, or a light with zero intensity, etc etc
The lights i am adding are not rendering, they are checked, but no light is being produced. I am mostly using directional lights and they are facing the correct direction with a good intensity, same thing with point lights, they are at a good range and have enough intensity but are simply not producing light.
perhaps you have a large object and just too many light sources.
see quality settings of how many pixel lights can affect a single object at the same time
If the lights cast shadows make sure they aren’t inside anything.
Im not using unity 3.0 at work, but I did some testing with it before and noticed directional lights with shadows dont behave nicely with 3.0’s rendering stuff they changed. its possible this is part of the problem, but I havent used it enough to know of a good solution. I bet if you turn off the directional lights that are working, some of the other nonworking directional lights will start taking effect
I am working with one light right now so i can figure out my issue. There are not many objects where i am working and they are not very large. my directional lights are not casting shadows either. I have tried turning on “halo” and it does not show anything in the game scene. If I’m not being specific enough then just let me know.
for any who come to this to help i have finally got my lights to work after repeated restarts. but if you have any ideas as to why this was happening that is welcome.