I don’t see anyway to have a lightmapped alpha shader using the builtin shaders? Is this possible?
Yes, possible, just not a built-in one. Just take a built-in non-alpha shader and modify it to be transparent.
I don’t see anyway to have a lightmapped alpha shader using the builtin shaders? Is this possible?
Yes, possible, just not a built-in one. Just take a built-in non-alpha shader and modify it to be transparent.